{"id":278,"date":"2018-08-14T05:32:52","date_gmt":"2018-08-14T05:32:52","guid":{"rendered":"http:\/\/www.trapzz.com\/?p=278"},"modified":"2021-01-26T18:16:21","modified_gmt":"2021-01-26T18:16:21","slug":"dynamic-checkerboard-rendering","status":"publish","type":"post","link":"http:\/\/www.trapzz.com\/?p=278","title":{"rendered":"Dynamic Checkerboard Rendering"},"content":{"rendered":"<p>My colleague and I wrote a paper on DRR+Checkerboard Rendering and released a full implementation in a fork of the DX12 Mini Engine.<\/p>\n<p>You can read about it and find the github links here:<br \/>\n<a href=\"https:\/\/software.intel.com\/en-us\/articles\/checkerboard-rendering-for-real-time-upscaling-on-intel-integrated-graphics-v-12\">https:\/\/software.intel.com\/en-us\/articles\/checkerboard-rendering-for-real-time-upscaling-on-intel-integrated-graphics-v-12<\/a><\/p>\n<p><a href=\"http:\/\/www.trapzz.com\/wp-content\/uploads\/2018\/08\/webops10010-fig6-renders.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.trapzz.com\/wp-content\/uploads\/2018\/08\/webops10010-fig6-renders-150x150.png\" alt=\"\" width=\"150\" height=\"150\" class=\"alignnone size-thumbnail wp-image-280\"> <\/a><a href=\"http:\/\/www.trapzz.com\/wp-content\/uploads\/2018\/08\/webops10010-fig10-renders.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.trapzz.com\/wp-content\/uploads\/2018\/08\/webops10010-fig10-renders-150x150.png\" alt=\"\" width=\"150\" height=\"150\" class=\"alignnone size-thumbnail wp-image-281\"><\/a> <a href=\"http:\/\/www.trapzz.com\/wp-content\/uploads\/2018\/08\/webops10010-fig13-checkerboard-reconstructed-render.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.trapzz.com\/wp-content\/uploads\/2018\/08\/webops10010-fig13-checkerboard-reconstructed-render-150x150.png\" alt=\"\" width=\"150\" height=\"150\" class=\"alignnone size-thumbnail wp-image-283\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>My colleague and I wrote a paper on DRR+Checkerboard Rendering and released a full implementation in a fork of the DX12 Mini Engine. You can read about it and find the github links here: https:\/\/software.intel.com\/en-us\/articles\/checkerboard-rendering-for-real-time-upscaling-on-intel-integrated-graphics-v-12<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-278","post","type-post","status-publish","format-standard","hentry","category-rendering"],"_links":{"self":[{"href":"http:\/\/www.trapzz.com\/index.php?rest_route=\/wp\/v2\/posts\/278","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/www.trapzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/www.trapzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/www.trapzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/www.trapzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=278"}],"version-history":[{"count":6,"href":"http:\/\/www.trapzz.com\/index.php?rest_route=\/wp\/v2\/posts\/278\/revisions"}],"predecessor-version":[{"id":734,"href":"http:\/\/www.trapzz.com\/index.php?rest_route=\/wp\/v2\/posts\/278\/revisions\/734"}],"wp:attachment":[{"href":"http:\/\/www.trapzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=278"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/www.trapzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=278"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/www.trapzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=278"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}